Good strategy for flanks in team games for civs with a strong monastery. Below build is optimised for the scenario requirements which is very gold-heavy, but you will want more on wood/farms if adding pikes for example. See link below for an in-depth guide - this uses a different build with -1 pop in Dark age, but the same Imperial time. That build requires more market abuse, but may be preferable if you end up needing the castle up sooner to defend.
| Build Order | ![]() |
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|---|---|---|---|---|
| 6 on sheep | 6 | |||
| 4 on wood | 4 | 6 | ||
| 1 lure boar | 4 | 7 | ||
| 3 on berries | 4 | 10 | ||
| +3 on boar, + farms | 4 | 13 | ||
| +4 on wood (8) [2nd LC] | 8 | 13 | ||
| 5 on gold | 8 | 13 | 5 | |
| 4 on stone | 8 | 13 | 5 | 4 |
| Advancing to Feudal | ||||
| ↑10 farms | ||||
| Feudal | ||||
| Build market + blacksmith | ||||
| +1 on gold, +1 on stone | 8 | 13 | 6 | 5 |
| Advancing to Castle | ||||
| Double-bit axe + gold mining | ||||
| Castle | ||||
| Build castle (5 from stone) | ||||
| +4 on gold [2nd MC] | ||||
| Buy food as needed | ||||
| Start building 3 monasteries | ||||
| Advancing to Imperial | ||||
| Move more from food/stone to gold [3rd MC!] | 8 | 6 | 22 | |
| Make monks + 2 petards, get sancity | ||||
| Imperial | ||||
| Make trebs, get block printing + illumination |