Here are some suggestions for civilizations that are good for a 21 pop archer build. It is certainly not necessary to know all these builds - they are just examples of how you could adjust your build to take advantage of an eco bonus.
| Build Order | ![]() |
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|---|---|---|---|---|
| 6 on sheep | 6 | |||
| 3 on wood | 3 | 6 | ||
| 1 lure boar, then +1 on sheep | 3 | 8 | ||
| 4 on berries | 3 | 12 | ||
| +2 on boar | 3 | 14 | ||
| Rest to wood [2nd LC] | 6 | 14 | ||
| Loom | ||||
| Advancing to Feudal | ||||
| ↑10 on wood, 4 on stragglers, 2 to gold | 14 | 4 | 2 | |
| Build barracks | ||||
| Feudal | ||||
| Build 2 ranges, make archers | ||||
| Double-bit axe | ||||
| ↑8 on gold, 4 on stragglers back to sheep | 10 | 8 | 8 | |
| ⋮ |
| Build Order | ![]() |
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|---|---|---|---|---|
| 6 on sheep | 6 | |||
| 3 on wood | 3 | 6 | ||
| 1 lure boar | 3 | 7 | ||
| 4 on berries | 3 | 11 | ||
| +2 on boar | 3 | 13 | ||
| Rest to wood [2nd LC] | 7 | 13 | ||
| Loom | ||||
| Advancing to Feudal | ||||
| ↑10 on wood, 3 to gold | 10 | 7 | 3 | |
| Build barracks* | ||||
| Feudal | ||||
| Build 2 ranges, make archers | ||||
| Double-bit axe | ||||
| ↑8 on gold† | 10‡ | 8 | 8 | |
| ⋮ |
*Skip the barracks if Khmer for this build (not always recommended though!)
†No more than 7 on gold as Malians
‡Celts could go fewer on wood here.
| Build Order | ![]() |
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![]() |
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|---|---|---|---|---|
| 6 on sheep | 6 | |||
| 4 on wood | 4 | 6 | ||
| 1 lure boar | 4 | 7 | ||
| 4 on berries | 4 | 11 | ||
| Rest to wood [2nd LC] | 9 | 11 | ||
| Loom | ||||
| Advancing to Feudal | ||||
| ↑10 on wood, 3 to gold | 10 | 7 | 3 | |
| Build barracks | ||||
| Feudal | ||||
| Build 2 ranges, make archers | ||||
| Double-bit axe | ||||
| ↑8 on gold | 10 | 7 | 8 | |
| ⋮ |